Thursday, 20 November 2014
Don't fear personal plot
by Martin Gill
What’s your favourite film?
Is it the one with the awesome special effects where the heroes spend the entire time scratching their heads, wondering why people they've never met before are attacking them? The one where the heroes have deep, complex back-stories involving the lust for revenge, unrequited love, long-lost friends and deep, dark secrets, but none of that is ever referenced in the movie and the whole thing is shallow and lacks motivation? Or maybe the one where none of the heroes have any emotional link to the villain, and really don’t care one way or another whether their evil plan works or fails?
No?
You wouldn't watch those movies, they’d be boring. The characters wouldn't tie into the plot and there’d be no emotional investment in either the hero or the villain living or dying, winning or losing.
So why do so many LARP events play out like this?
I'm constantly stunned when I hear (and I have done frequently) experienced, established event organisers make comments like “I don’t want personal plot, it gets in the way.” To me, that’s a ridiculous position to take. It shows a fundamental misunderstanding of what engages audiences. It’s a flawed and even arrogant assumption to assume that just because you've written an uber-complex backstory and a wicked plot with some cool set-piece encounters, anyone is actually going to give a crap about it in- or out of character.
Not every event has to be deeply interactive, but every event should be engaging, and the players should feel linked to the plot and able to impact its outcome in some way. Otherwise, it’s just fancy-dress sport. The best props, set dressing and combats in the world mean nothing if none of the players care why they are there, and worse still, often unfathomable plots and uber-NPCs mean that the players are unable to influence the outcome of events, so feel even more disenfranchised. Amy Farrah Fowler eloquently describes this phenomenon in Big Bang Theory…
“Indiana Jones plays no role in the outcome of the story. If he weren't in the film, it would turn out exactly the same… If he weren't in the movie, the Nazis would still have found the Ark, taken it to the island, opened it up, and all died, just like they did.”
Personal plot doesn't have to mean that every player has a set of richly described and acted NPCs. It can, and often that makes the experience even richer for the player, but it can be as simple as tying players into the main events of the weekend so they feel as if they can influence the outcome of the story in some way. You don’t have to re-write your entire plot – just tweak it so that it’s personally relevant to your players. Orcs killed someone’s family? Well then make the orc baddies members of that very clan, not another random bunch of orcs. Give the chieftain a one line, throwaway comment at the start of one of the combats as he points at said player and yells “Ha, I killed your father, now you die.” It doesn't take much, but that minor change suddenly makes that entire plot ABOUT that character, rather than it HAPPENING TO a bunch of characters that are really neither here-nor-there about it.
Personally, I believe in going a hell of a lot further when it comes to immersion and personalization of the LARP experience to your players. I’ll write more on that in the future. But for now, here’s my rallying call to event organisers everywhere.
Don’t fear personal plot.
Friday, 14 November 2014
Plot and brief writing - finding the perfect formula by Martin Gill
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| All Rights Martin Gill |
How to write an awesome character
background that refs will love
“Grythor
the Ranger was born in the remote village of Oldbridge in the northern
territories. He wandered the woods as a child, learning the secret paths of the
forests and even at times, the very tongues of the animals. He was taught the
old ways by Harborth the druid, who died leaving no other apprentices. But one
day, on the morn of his sixteenth birthday, he returned to his village to find
naught but charred ruin. His mother and father lay dead, as did all of the
villagers. Grythor’s superlative tracking skills allowed him to follow the
trail through the forests. There he found orcs, a tribe of them. For the next
five years, Grythor waged bloody war upon the Severed Hand tribe, slaying every
last one of them. Dead. Now, his revenge complete, he has become an
adventurer.”
Sound depressingly familiar?
I’ve been running LARP in one form or
another for more than 20 years now. I’ve lost count of the number of
backgrounds I’ve read which enter into excruciating detail about their characters
favorite food, the cities they visited while they were on their gap year or the
shade of autumnal gold their dead girlfriend’s hair shimmered under the light
of the setting sun.
Who cares?
OK, so maybe you do as a player, because it
adds richness to the way you portray your character, which is all good. But as
an event organizer, this often doesn’t help me. Here’s why. Far too many
character backgrounds are either way too long, masking important detail amidst
needless ephemera, or are so short as to contain almost no useful hooks an
organizer can work with. Worse still, they outline a plot hook (orcs killed my
parents…) then close all possibility of that story continuing (…and I slew
every last one of them), forcing organizers to dream up ghosts, long-lost orcs
and such to persist what was obviously a pivotal moment in your character’s development.
But the biggest crime most backgrounds commit is they tell us nothing about how
you see your ongoing story arc progressing.
They look backwards, not forwards.
So how can you change this? Well, here’s
three simple things you can do to write a background that event organizers can
have fun with, and in turn provide fun for you…
Be clear on what’s important and what isn’t. Sure, dream up tons of detail on the names of your four cousins,
their dogs and cats and what flavor cake they all like. But if it’s minor
detail, leave it out, or at least provide a summary of the critical components
to help the refs (who are reading dozens of these things). For instance, “My wife has been kidnapped,
I’m searching for her”. Additional details include, I’m Catholic, I was
educated at Oxford, I have a BA in History, I admire the poetry of Yeats, I
have a sister who lives in San Francisco who owns a book shop. All interesting
things that your refs can riff on, but not the main point, and presented in 10
pages of wordy prose, mask what’s actually important.
Be open and leave hooks. We are back to
the “…and I slew every last one of them” vibe. Invent enemies, foils, problems,
things you haven’t solved, weaknesses. What’s going to haunt you? What do you
need to resolve? “I’m a space smuggler with a broken down old ship that’s prone
to conking out, a price on my head that every bounty-hunter this side of Ord
Mantell wants to collect and a penchant for princesses.” Which leads us to…
Tell us what you want to happen to you. What’s
you character’s story? Revenge? Finding love? Hitting it big? A descent into
madness? Finding his kidnapped wife? Focusing on what you want to happen next
is a much more direct way of telling the organisers what you will enjoy at the
event, rather than forcing them to try and interpret what you want form the
detail of your background. Sometimes, your story might not fit, in which case
the organisers can be honest and let you know you might need to think of a
different approach. But you reduce the risk of coming away form an event saying
“well, my character really wanted to find his kidnaped wife, but she never
showed up” because the organisers lost that critical hook in the morass of
other information.
Think about what you want to happen to your
character, not what has happened, and remember that your event organisers
aren’t psychic. Be concise, be open, tell them what you want form the event and
sure, invent tons of detail, but leave that for your own characterization.
Your background makes your character who
she is today. It’s what you do on events that makes LARP fun. Make it easy for
organisers to give you what you want.
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| Typical crew! - all rights Martin Gill |
Monday, 10 November 2014
LRP Catering diary - a humorous portrait
A year to go you agree to make food for a planned event.
6 months to go you send in a proposed menu and ask for £15 a head, it is haggled down to £10, you adjust the menu accordingly, then are encouraged to do the original one.... For £10 a head.
3 months to go - there is a discussion about making in-character food, that looks bad, but tastes good. You explain that they asked you to do it because you like making nice food. If they wanted prison food they could just buy tins. They discuss adding dye to make your good food look bad. You politely decline.
2 months to go - a picnic, tea, coffee, baby food, loo roll, washing up liquid, bin bags, milk and in character pizza oven are requested as part of the budget.
1 month to go - you are asked what roles you can also "do" to help. They say crew will wash up to help you. The least you can do is have a character name and background, you think this up and send it in.
3 weeks to go - they think about moving the location of the dining and ask if you could deliver it by rickshaw. Still no numbers or cash.
Two weeks to go, you celebrate the coming of cash... you mourn as the numbers have increased. You ask whether anyone has allergies to be aware of and are bombarded by requests to avoid foods they dislike. You work out you have to make 6 different meals per serving. One of the party only appears to imbibe dust and water.
One week to go - you go to the warehouse after work and buy a car full of food. The whole week you return home from work to cook until 11 pm and then wash up. Your work clothes, bed etc. all smell of roast pork. You scrape together 2 unmatched socks and a pair of pants as you haven't managed to do laundry in 2 weeks.
Friday morning - you pack car and drive a long way through the worst weather and hold ups. A 4 hour trip is made infinitely more jolly by the addition of 3 hours.
Friday night - you arrive late, unpack in a rainstorm, carry it all to site and get food on to heat. Then get into kit so as not to ruin the atmosphere. All the players queue up with plates from the moment they smell food and bay like ravenous hounds until fed. You then get the scraps and wash and clean up for an hour. You have a vague notion you will stay up for a while - then remember the breakfast preparation and go to set up your tent in a hailstorm and fall into a damp cold bed.
Saturday morning - you are up at 7 to get breakfast going. This is made more difficult by the night owls having trashed the place. The early birds also constantly enquire over hot drinks. Everyone wants all the food asap. Despite saying you will finish breakfast at 10, you have folks asking what's left at 11.30.
Saturday lunch - after a restful 30 minutes sitting down where you nodded and smiled to some folks whilst mentally going through the prep for lunch - you prep for lunch. Once started you are invariably asked when it will be ready by the refs- there never seems to be an answer that will NOT result in the request for it to be an hour later. Guess what? - still no washing up help...
Enjoy the 2 hour sojourn - perhaps get some sun on you while you walk to the toilet or wash your face. True masters often enjoy a penny-lean snooze. On field events you enjoy the second walk to the tap for a gallon of fresh water and on your way carry 3 bin bags mostly full of cans and empty bottles.
Saturday dinner- only 3 of the planned 8 vegetarians turn up, but they seem to have been replaced by another 6 "I want all meat and won't eat vegetables" types. You think you are nearly finished but are asked feed some folks that were busy running encounters - at 10pm. You eventually clean and wash up. You fall into bed exhausted.
Sunday morning - alarm fails and you run ragged trying to get breakfast done asap. Portion sizes on previous must have been wrong or you catered for an extra 6 without realising. Items run out before service ends. Sad faces and grumps make you miserable.
Begin clean of catering kitchen - it has not been cleaned thoroughly for about a year...filters on cooker produce a crude oil that could run the gennie. On field events you disassemble your kitchen and have to carry it back to the car as everyone else is busy.
You only make enough to cover going to the event.
You work for about 6 hours every day, standing up.
So why does anyone do it?! ....for the appreciation and recognition. Seeing folks enjoy their food is a massive buzz. Knowing you add to an event for your friends is great too.
So let us love larp caterers! Show appreciation, and if you have complaints, don't share them, because they are not running a business, instead they just worked a whole week AND weekend to try and make your event better.
6 months to go you send in a proposed menu and ask for £15 a head, it is haggled down to £10, you adjust the menu accordingly, then are encouraged to do the original one.... For £10 a head.
3 months to go - there is a discussion about making in-character food, that looks bad, but tastes good. You explain that they asked you to do it because you like making nice food. If they wanted prison food they could just buy tins. They discuss adding dye to make your good food look bad. You politely decline.
2 months to go - a picnic, tea, coffee, baby food, loo roll, washing up liquid, bin bags, milk and in character pizza oven are requested as part of the budget.
1 month to go - you are asked what roles you can also "do" to help. They say crew will wash up to help you. The least you can do is have a character name and background, you think this up and send it in.
3 weeks to go - they think about moving the location of the dining and ask if you could deliver it by rickshaw. Still no numbers or cash.
Two weeks to go, you celebrate the coming of cash... you mourn as the numbers have increased. You ask whether anyone has allergies to be aware of and are bombarded by requests to avoid foods they dislike. You work out you have to make 6 different meals per serving. One of the party only appears to imbibe dust and water.
One week to go - you go to the warehouse after work and buy a car full of food. The whole week you return home from work to cook until 11 pm and then wash up. Your work clothes, bed etc. all smell of roast pork. You scrape together 2 unmatched socks and a pair of pants as you haven't managed to do laundry in 2 weeks.
Friday morning - you pack car and drive a long way through the worst weather and hold ups. A 4 hour trip is made infinitely more jolly by the addition of 3 hours.
Friday night - you arrive late, unpack in a rainstorm, carry it all to site and get food on to heat. Then get into kit so as not to ruin the atmosphere. All the players queue up with plates from the moment they smell food and bay like ravenous hounds until fed. You then get the scraps and wash and clean up for an hour. You have a vague notion you will stay up for a while - then remember the breakfast preparation and go to set up your tent in a hailstorm and fall into a damp cold bed.
Saturday morning - you are up at 7 to get breakfast going. This is made more difficult by the night owls having trashed the place. The early birds also constantly enquire over hot drinks. Everyone wants all the food asap. Despite saying you will finish breakfast at 10, you have folks asking what's left at 11.30.
Saturday lunch - after a restful 30 minutes sitting down where you nodded and smiled to some folks whilst mentally going through the prep for lunch - you prep for lunch. Once started you are invariably asked when it will be ready by the refs- there never seems to be an answer that will NOT result in the request for it to be an hour later. Guess what? - still no washing up help...
Enjoy the 2 hour sojourn - perhaps get some sun on you while you walk to the toilet or wash your face. True masters often enjoy a penny-lean snooze. On field events you enjoy the second walk to the tap for a gallon of fresh water and on your way carry 3 bin bags mostly full of cans and empty bottles.
Saturday dinner- only 3 of the planned 8 vegetarians turn up, but they seem to have been replaced by another 6 "I want all meat and won't eat vegetables" types. You think you are nearly finished but are asked feed some folks that were busy running encounters - at 10pm. You eventually clean and wash up. You fall into bed exhausted.
Sunday morning - alarm fails and you run ragged trying to get breakfast done asap. Portion sizes on previous must have been wrong or you catered for an extra 6 without realising. Items run out before service ends. Sad faces and grumps make you miserable.
Begin clean of catering kitchen - it has not been cleaned thoroughly for about a year...filters on cooker produce a crude oil that could run the gennie. On field events you disassemble your kitchen and have to carry it back to the car as everyone else is busy.
You only make enough to cover going to the event.
You work for about 6 hours every day, standing up.
So why does anyone do it?! ....for the appreciation and recognition. Seeing folks enjoy their food is a massive buzz. Knowing you add to an event for your friends is great too.
So let us love larp caterers! Show appreciation, and if you have complaints, don't share them, because they are not running a business, instead they just worked a whole week AND weekend to try and make your event better.
Sunday, 26 October 2014
Birthing monsters
This is a great site from a German larper who is kind enough to show pictures and explain how he constructed various "big baddies." Most of the pages are translated to English, and the construction pictures are very useful. Most are constructed simply with foam and glue and latex, so no expensive materials. He also includes tips on what can go wrong and how to fix it - such as trying helmets on with armour to see if they fit! well worth a look.
http://larp-monsterbau.de/html/english.html
http://larp-monsterbau.de/html/english.html
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| all rights Alexander Beseke |
Friday, 17 October 2014
Buccaneers of the Damned : Review by Georgie Urchin
Gather round lads and lasses, gather round!
So I’ll tell you a tale, as best as I can
Though it beggars belief both in God and of Man
Of a shipwreck and strangers left in a far land,
Of those who would aid them and those with other plans…
Of mystery, adventure and a little romance,
Of loss, life and choices made by the seat of our pants!
Of friendship and brotherhood, terror, rum and gold
But first we should look to our players some fold:
Of Jack the dual hearted; one coin with two sides
A sweet natured simpleton and the fiend that he hides
Of Hans the librarian and writer; The Clerk,
With a wealth of all knowledge to light up the dark
Of Alfie whose warnings we heard far to late,
Decades rescuing souls for far worse a fate
Of Harry a hero and loon of a hound
Without whom our company would not have been found
Of the Man known as Hook and a lady called Pip
And this tale of adventure begins and ends with a Ship…
Or more precisely a ship wreck! Which saw us as players dressed in the barest minimum of character kit with which we had escaped the disaster and swum to shore. Given that this was a weekend in mid October after one of the wettest weeks of the year and I was in bloomers and an 18th Century nightgown, the whole thing might have been daunting. Except that what followed has to be the most intense, exciting, frightening and emotionally charged event I have ever played!
I've been Larping for 13 years and role-playing for much longer but hands down this has to be my Best. Event. Ever!
The song is about you!
EyeLARP or FilmSim is very different to anything I've played before. For a start from the moment you arrive you feel like the story is about you! And not in a lime light hugging prima donna way but through all sorts of subtle and ingenious interactions with characters and situations whether heroic or terrifying.
This is partly down to genius writing and high production value hosting (its VERY pretty, more of that later), partly down to the player cap of 100 and partly down to the fact that the EyeLARP crew are integrated seamlessly within the player base. While some characters are obviously NPCs, they all felt real and accessible to anyone. We honestly had no idea we had crew in with us until much later, what we would term IC as “too late!”
Production values or ‘oh my gods they’ve built a shanty town!’
And a fort and a gypsy camp and a fishing village and tavern and, and and…The advantage to having a dedicated site is that you can do many cool things and in the 65 acres of Eversely, cool things have indeed happened!
The moment we pulled back the curtain on EyeLarp (it IS actually a canvas curtain separating the car park from the rest of the site, I’m not waxing lyrical here!) we were instantly in 1718. There were shops and the ability to buy food, a Governor’s building with maps, writing paraphernalia, pictures and a stab at civilisation, IC cooking, drinking, gaming or simply sitting enjoying the sunshine/evening ambience with a glass or two of something straight from Morpheus’ own cellar!
Even without an amazing adventure going on it is an incredible place just to hang out and be in character. Although quite how they arranged the super spooky, atmospheric mist covering the trees Sunday morning I’m still not sure!
Dressed to kill…
Initially we had been worried about costume requirements, as no one had 1700s specific kit and we've found some systems to be bullyingly fascistic about this sort of thing. We needn't have worried.
While all the kit looked like a very high standard and a few people certainly seemed to have spent some cash on it, you could see the small cheats and nods to comfort and not dying OOC, all of which was accepted and encouraged by EyeLARP. The game had such great variety of characters and people that pretty much anything IC looking was acceptable.
Though initially ship wrecked and raggedy in attire, due to the fast forward in game time on the Saturday, we were also able to show our finery or at least a better set of rags as the case may be. All the while the cast and crew looked the absolute picture of red coats, fine ladies, assorted gentlemen, ruffians and scoundrels (some of whom turned out to be the same people!), a surprisingly large number of Celtic types and for my part a little French.
Shivering our timbers!
Another difference with FilmSim is the care they take of their players. It was October and while we were exceptionally lucky with the weather, the evenings were chilly. Fires were lit in barrels in the streets, candles and lanterns lined the buildings and tables providing both amazing ambience and also warmth.
Hot soup and bread was available the first evening along with a mighty fire pit for when we were running about in our undercrackers. It was all IC and all very much appreciated, and a light port and amaretto booze jacket helped a little too
It’s the world against us and us against the world!
And the world was clearly laid out at the player briefing Friday night, and each morning to make sure everyone was good with what was going on and understood everything.
This meant there was not the usual Friday rush to try and get IC for one specific time but a gentle insertion of people into the environment, which worked really well and was much more believable. It also encouraged people to be there at time in, there were other IC motivations too but I digress.
More like Guidelines!
The rules are simple: there are no hard rules, just guidelines. You have 3 skills, yes 3, which NO ONE will ever really call you on as they are guidelines for your character not a rod for your back. You MUST react to things, being hit, hitting others etc. so it is all as cinematic as possible. Trust me, this is dead easy after what happened at this event!
And you have one hit…global. One. Count it! Now hold onto it because your life literally depends upon it! I’m not really a crunch or system buff, but my friends are and they found this concept scary initially but then utterly liberating the moment we started playing because the game was all about what you can do and how you affect what is round you.
And boy does it encourage team work! Especially when the player base is so small, you have to survive together.
Guidelines can influence and change and as a result everything we did felt like it had an impact and not just because you were the best fighter or the loudest voice but because you had a role to play, were part of the story and adventure and covered in peril!
Adventure! Or be careful what you wish for…
And then of course there was the specific plot…Which…I’m not going to tell you, because let’s face it; you’d never believe me anyway!
And you never know if you happen to be washed ashore here then I’ll let you experience this first hand…anything I say will lead you to make assumptions and the choices in this one should all be your own and on your own soul be the consequences!
There’ll be no living with her after this….
And currently there really isn’t! I’ve frothed like a loon at my nearest and dearest, at my work colleagues, at my friends, at my pilates instructor (its cool she helped sort my bloomers!) I’ve even written poetry for crying out loud!
And I’m not alone! The insane bond that this event has forged is incredible! There are people who I didn’t know Friday morning and who I don’t really know now, but I’d help save them, defend them, die for them even and certainly follow them into whatever crazy is planned for next May! It’s a LARP for goodness sake, how have we all got this much keen?!
We played for 2 days and an evening and now we’ve created groups and plots and plans on social media, we’ve got a meet up at the beginning on November, we may even try and run the next 3 years (which is when the next event is set) as a table top game so we know our new backstory.
What’s our heading Captain?
And all of this is because of EyeLarp/FilmSim awesomeness and a good friend who said “D’ya wanna come and be pirates?!”
So people, if someone asks you that, then you damn well make sure you turn pirate, find a Captain and we’ll see how you fare. After all, to LARP is an awfully big adventure…
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To be part of the next "film-sim" adventure join the facebook group - Norsemen Saga
Tuesday, 14 October 2014
Flying Lead
Continuing our western LRP theme here are some great pictures from Gunman Airsoft and Wyvern Airsoft - Flying Lead
Interestingly these events authentic western period airsoft guns for battles, so if you are hit you are hit! This is why you can see eye protection in these shots -
All photos are rights of Oscar Plummer
flying-lead---black-briar
They have also got a really nice authentic looking camp developing as the site owners allow them to build upon the site.
Looking great guys! If y'all fancy playing these there is a Facebook site or website you can contact -
Facebook link
website
Interestingly these events authentic western period airsoft guns for battles, so if you are hit you are hit! This is why you can see eye protection in these shots -
All photos are rights of Oscar Plummer
flying-lead---black-briar
They have also got a really nice authentic looking camp developing as the site owners allow them to build upon the site.
Looking great guys! If y'all fancy playing these there is a Facebook site or website you can contact -
Facebook link
website
Monday, 13 October 2014
Hellish Wheels in Deadwood?
Hell on Wheels LRP ( in Czech Republic)
We are thinking about all things western and wild west in the next few posts as we will be attending the last instalment of the Hillers Ridge trilogy run by Denise Piggin, Martin Gill, Paul Tamlyn and a glittering cast of foul mouthed naer-do-wells.
Here is a link to a rather impressive western LRP in the Czech Republic.
We are thinking about all things western and wild west in the next few posts as we will be attending the last instalment of the Hillers Ridge trilogy run by Denise Piggin, Martin Gill, Paul Tamlyn and a glittering cast of foul mouthed naer-do-wells.
Here is a link to a rather impressive western LRP in the Czech Republic.
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